In GLSL: Common Mistakes it states:
Functions parameters must be declared with the
in
,out
, orinout
qualifiers.
but I have never declared function parameters with in
, out
, or inout
qualifiers and I have never run into any problems. Could this be because of my specific graphics card? What are the side effects of not using the in
, out
, or inout
qualifiers?
Info: I am using GLSL 3.3 and I have an Intel graphics card