2
$\begingroup$

I was reading this article and found something that caught my attention. They say they are using column-major for their matrices so, in the code they have under the section Look At Camera they construct the orientation and translation.

$ R=\begin{bmatrix}r_x & u_x & f_x & 0 \\ r_y & u_y & f_y & 0 \\ r_z & u_z & f_z & 0 \\ 0 & 0 & 0 & 1\end{bmatrix} $

$ T=\begin{bmatrix}0 & 0 & 0 & 0 \\ 0& 0& 0& 0 \\ 0& 0& 0& 0 \\ -e_x& -e_y & -e_z & 1\end{bmatrix} $

$ RT_1 = \begin{bmatrix}r_x & u_x & f_x & 0 \\ r_y & u_y & f_y & 0 \\ r_z & u_z & f_z & 0 \\ 0 & 0 & 0 & 1\end{bmatrix}\begin{bmatrix}0 & 0 & 0 & 0 \\ 0& 0& 0& 0 \\ 0& 0& 0& 0 \\ -e_x& -e_y & -e_z & 1\end{bmatrix}=\begin{bmatrix}r_x & u_x & f_x & 0 \\ r_y & u_y & f_y & 0 \\ r_z & u_z & f_z & 0 \\ -e_x& -e_y & -e_z & 1\end{bmatrix} $

They say this could be optimized if instead of doing the matrix multiplication we set the last row to be the dot product between camera position and the $\vec{r}, \vec{u} $ and $\vec{f}$ vectors.

$ RT_2 = \begin{bmatrix}r_x & u_x & f_x & 0 \\ r_y & u_y & f_y & 0 \\ r_z & u_z & f_z & 0 \\ -<\vec{r}, \vec{e}>& -<\vec{u}, \vec{e}> & -<\vec{f}, \vec{e}> & 1\end{bmatrix} $

How is this possible? I don't see how $RT_1 = RT_2$ could give the same matrix. What am I missing? The only way I can see this is true is inverting the order of multiplication, i.e. $TR$

$\endgroup$

1 Answer 1

3
$\begingroup$

Because all matrices are column-major, the translation matrix $\mathbf{T}$ should be

$$ \mathbf{T}=\begin{bmatrix} 1 & 0 & 0 & e_x \\ 0 & 1 & 0 & e_y \\ 0 & 0 & 1 & e_z \\ 0 & 0 & 0 & 1 \end{bmatrix} $$

I thought you mistakenly treat the eye as a row vector just because they were written as a single line in the source code

mat4 translation = {
    vec4(   1,      0,      0,   0 ),
    vec4(   0,      1,      0,   0 ), 
    vec4(   0,      0,      1,   0 ),
    vec4(-eye.x, -eye.y, -eye.z, 1 )
};

Another issue in that article is that the variable names are misleading: the orientation denotes $\mathbf{R}^{-1}$, and the translation denotes $\mathbf{T}^{-1}$(I think it is not a good practice even they commented on these variables).

The final view matrix is:

$$ \begin{eqnarray*} \mathbf{M} & = & (\mathbf{T}\mathbf{R})^{-1}\\ & = & \mathbf{R}^{-1}\mathbf{T}^{-1}\\ & = & \mathbf{R}^{T}\mathbf{T}^{-1}\\ & = & \begin{bmatrix} r_x & r_y & r_z & -<\vec{r}, \vec{e}> \\ u_x & u_y & u_z & -<\vec{u}, \vec{e}> \\ f_x & f_y & f_z & -<\vec{f}, \vec{e}> \\ 0 & 0 & 0 & 1 \end{bmatrix} \end{eqnarray*} $$

and the implementation in that article is correct.

$\endgroup$
2
  • $\begingroup$ Got it, thanks, very confusing indeed but good article. Just one last thing, does this matrix pre-multiply $\vec{v'} = M\vec{v}$ or post-multiply $\vec{v'} = \vec{v}M$ ? Is just that I always confuse which is first, translation or rotation haha $\endgroup$
    – BRabbit27
    Commented Oct 4, 2016 at 14:11
  • 1
    $\begingroup$ @BRabbit27 If $\vec{v}$ is a column vector it is always $\vec{v}'=\mathbf{M}\vec{v}$. There is no $\vec{v}\mathbf{M}$. $\endgroup$ Commented Oct 4, 2016 at 15:20

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service and acknowledge you have read our privacy policy.

Not the answer you're looking for? Browse other questions tagged or ask your own question.