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codeKhor
  • Member for 8 years, 8 months
  • Last seen more than 6 years ago
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Blending for Floating Point Texture
I ran some test, and found that ka is 1 for all blending functions with a floating point texture, not 2^(mc)-1 as in reference page. Floating point values are not clamped and negative values are taken as it is. So you were right :)
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Blending for Floating Point Texture
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