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OpenGL (Open Graphics Library) is a graphics standard and API which is platform-independent and available for desktop, workstation and mobile devices. It is designed to provide hardware-accelerated rendering, and hence gives greatly improved performance over traditional software rendering. OpenGL is used for applications like CAD software and computer games. The OpenGL standard, as well as OpenGL ES, is controlled by the Khronos group.

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Rendering a volume that might be completely clipped in OpenGL

Suppose that I have some world-space volume (which we may assume is a convex polyhedron with a small number of vertices), and I want to render its intersection with the view frustum, such that every r …
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2 votes
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Are stencil buffer dimensions required to match render target dimensions?

See the OpenGL wiki Notice that there is no restriction based on size. … or the OpenGL specification, section 9.2 Binding and Managing Framebuffer Objects: If the attachment sizes are not all identical, the results of rendering are defined only within the largest area that …
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