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GLSL is the OpenGL shading language. Use this tag for questions which are specifically about shaders written in this language. For generic shader questions use [shader] instead.

0 votes
1 answer
331 views

What's wrong with my computation of the intersection of a ray with a sphere

I am learning GLSL and trying to raytrace a sphere. Here is a fragment shader. …
spraff's user avatar
  • 299
0 votes
0 answers
280 views

What quad will fill the screen, which can be inverse-projection-view transformed to map to t...

I've been experimenting with raytracing using GLSL. I had success rendering a cube which encloses the object. …
spraff's user avatar
  • 299