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For questions related to textures: procedural generation, encodings, aspect characterisation, filtering, mapping, storage...

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Emission maps that interact with a bump map

I am trying to create an effect where a bumpy billboarded texture is illuminated by a emission map that is also billboarded but is logically closer to the camera in 3D space. … The light would then illuminate the bumpy texture in the back. Because the texture is bumpy (due to a bump map) the lights might cast slight shadows and unequally light the surface. …
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