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understanding glm::perspective vs glm::ortho

Projection matrices: struct UniformBufferObject{ glm::mat4 model; glm::mat4 view; glm::mat4 proj; }; projections: ubo.view = glm::lookAt(glm::vec3(2.0f, 2.0f, 2.0f), glm::vec3(0.0f, 0.0f, 0.0f … ), glm::vec3(0.0f, 0.0f, 1.0f)); ubo.proj = glm::perspective(glm::radians(45.0f), swapChainExtent.width / (float) swapChainExtent.height, 0.1f, 10.0f); ubo.proj[1][1] *= -1; This shows the circle, but …
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