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4
votes
1
answer
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views
understanding glm::perspective vs glm::ortho
Projection matrices:
struct UniformBufferObject{
glm::mat4 model;
glm::mat4 view;
glm::mat4 proj;
};
projections:
ubo.view = glm::lookAt(glm::vec3(2.0f, 2.0f, 2.0f), glm::vec3(0.0f, 0.0f, 0.0f … ), glm::vec3(0.0f, 0.0f, 1.0f));
ubo.proj = glm::perspective(glm::radians(45.0f), swapChainExtent.width / (float) swapChainExtent.height, 0.1f, 10.0f);
ubo.proj[1][1] *= -1;
This shows the circle, but …