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What does "6-separating" and "26-separating" voxelization mean?

The thick voxelization might also be preferable for ray-marching, as the thin voxelization could be missed by a diagonal ray. … Then the 6-separating voxelization wouldn't stop the flood fill, but the 26-separating (thick) one would. …
Nathan Reed's user avatar
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4 votes
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Binary scene voxelization using imageStore - problem

In the binary version you're doing an imageLoad and an imageStore on the same texture to modify it. This is a classic race condition: the GPU executes multiple threads of the shader in parallel, and t …
Nathan Reed's user avatar
  • 25.3k