Skip to main content
Search type Search syntax
Tags [tag]
Exact "words here"
Author user:1234
user:me (yours)
Score score:3 (3+)
score:0 (none)
Answers answers:3 (3+)
answers:0 (none)
isaccepted:yes
hasaccepted:no
inquestion:1234
Views views:250
Code code:"if (foo != bar)"
Sections title:apples
body:"apples oranges"
URL url:"*.example.com"
Saves in:saves
Status closed:yes
duplicate:no
migrated:no
wiki:no
Types is:question
is:answer
Exclude -[tag]
-apples
For more details on advanced search visit our help page
Results tagged with
Search options questions only not deleted user 385
16 votes
2 answers
1k views

Fresnel reflectance of gold: red channel greater than 1?

In his talk Physics and Math of Shading, Naty Hoffman explains Fresnel reflectance and defines the characteristic specular color F0 of a material as the Fresnel reflectance at 0° incident light angle. …
David Kuri's user avatar
  • 2,293
36 votes
2 answers
7k views

How physically-based is the diffuse and specular distinction?

The classical way of shading surfaces in real-time computer graphics is a combination of a (Lambertian) diffuse term and a specular term, most likely Phong or Blinn-Phong. Now with the trend going …
David Kuri's user avatar
  • 2,293