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For questions related to the rasterization process, both in terms of GPU hardware and algorithms related to rasterization.

7 votes
1 answer
292 views

What modern real-time rendering applications still use fragment shader depth writes / late-Z?

It is pretty well known that writing depth in your fragment shader generally disables "early Z" test/write optimizations that modern GPUs rely on for fastness. Nonetheless, APIs still allow it and GPU …
GroverManheim's user avatar