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For questions about scalable 2D graphics based on vector operations, as opposed to raster graphics. For example, polygons, Bézier curves and ellipses.
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Algorithm for real-time rendering of complex 2D polygons under dynamic transforms on GPU
I would like to know what the state-of-the-art approach is for rendering complex (as in non-simple) 2D polygons on the GPU.
My exact use case is a GeoJSON renderer that is supposed to be able to handl …