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Questions related to the massively parallel computing units targeting effective computer graphics in modern machines.
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What are some ways of modelling data for GPU side where e.g. OOP is not available?
problematic to try and send millions of triangles and belonging information to the GPU... and even if you did, how do you structure it? … Or, when you want to traverse over said BVH during your path tracing, how do you actually send the BVH to the GPU? …