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Questions about the conversions of a 3D model to a 2D model.

1 vote

mapping of a point from a sphere into UV plane

IIRC this and some other texture mapping/projection techniques are discussed in Watt & Watt's Advanced Animation and Rendering Techniques Skip forward to around page 180. FWIW that has a reference to …
Simon F's user avatar
  • 4,336
15 votes

Why do GPUs divide clip space Z by W, for position?

If you are doing a perspective image and your model has implicit intersections then, if you use "linear Z", those intersections will appear in the wrong places. For example, consider a simple ground …
Simon F's user avatar
  • 4,336
1 vote

Projective texturing from many images

Apologies in advance for the poor quality of this answer, but this sounds a little like what an ex-colleague was doing as part of his PhD. The "Free-Viewpoint video" papers listed at the bottom of htt …
Simon F's user avatar
  • 4,336
20 votes
Accepted

Does a sphere projected into 2D space always result in an ellipse?

Assuming a perspective projection and a view point external to the sphere, then the 'boundary' formed by the view point and the circle on the sphere which forms the horizon WRT the view point, will be …
Simon F's user avatar
  • 4,336