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GLSL is the OpenGL shading language. Use this tag for questions which are specifically about shaders written in this language. For generic shader questions use [shader] instead.
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Is there a better, more elegant way of translating/rotating my camera in my 3d raymarched wo...
The reason I did it this way is because of the way my GLSL code is constructed:
The main function from the fragment shader with the call to the ray_march function. v_position is a vec2 with x,y coordinates …