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Questions specific to raytracing (as opposed to scanline rendering), the 3D graphics technique of intersecting rays from the camera with objects in the scene.

2 votes
2 answers
85 views

Examples of anisotropic surfaces

Being faced with a design choice, I have to decide between supporting anisotropic surfaces or not in my ray tracer. Is there any common use case of this feature other than velvet (so that I may be mot …
Ujjwal Rajput's user avatar