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Questions specific to raytracing (as opposed to scanline rendering), the 3D graphics technique of intersecting rays from the camera with objects in the scene.

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question about true Lambertian reflection in Ray tracing in one weekend

I think it is a mistake in the book. Pick random points uniformly on a sphere offset by the normal, you will get a distribution of rays proportional to $\cos{\theta} \sin{\theta}$, rather than $\cos{\ …
Gin Zhuang's user avatar