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Questions specific to raytracing (as opposed to scanline rendering), the 3D graphics technique of intersecting rays from the camera with objects in the scene.
1
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2
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Inverted Normals in Raytracer
I am having the following issue. I am working on a ray tracer for school and I am trying to render a sphere where the radiance of a intersection point is the dot product of the ray direction and the n …
0
votes
1
answer
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Perspective Raytracing
Given the up and focal vector of the perspective camera, the position of the camera and the vertical and horizontal opening angle of the FOV. How can I calculate a ray for given screen space coordinat …