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1
vote
1
answer
353
views
Objects in depth buffer are always black (0.0)
My problem is exactly what titles and screenshot below says - rendered object depth value is 0.0 in depth buffer. I'm using DirectX 12.
Matrices:
// VS code
PixelInputType main(VertexInputType input …
0
votes
1
answer
456
views
Generate Hi-Z buffer using single PSO and single UAV
I'm currently implementing SSR in my engine and I've created Hi-Z buffer using multiple PSOs in way presented below:
Create descriptor table with multiple UAV entries (this case - 3 entries for Mip 0 …