Skip to main content
Search type Search syntax
Tags [tag]
Exact "words here"
Author user:1234
user:me (yours)
Score score:3 (3+)
score:0 (none)
Answers answers:3 (3+)
answers:0 (none)
isaccepted:yes
hasaccepted:no
inquestion:1234
Views views:250
Code code:"if (foo != bar)"
Sections title:apples
body:"apples oranges"
URL url:"*.example.com"
Saves in:saves
Status closed:yes
duplicate:no
migrated:no
wiki:no
Types is:question
is:answer
Exclude -[tag]
-apples
For more details on advanced search visit our help page
Results tagged with
Search options questions only not deleted user 10129
0 votes
1 answer
456 views

Generate Hi-Z buffer using single PSO and single UAV

I'm currently implementing SSR in my engine and I've created Hi-Z buffer using multiple PSOs in way presented below: Create descriptor table with multiple UAV entries (this case - 3 entries for Mip 0 …
1 vote
1 answer
353 views

Objects in depth buffer are always black (0.0)

My problem is exactly what titles and screenshot below says - rendered object depth value is 0.0 in depth buffer. I'm using DirectX 12. Matrices: // VS code PixelInputType main(VertexInputType input …