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-1 votes
1 answer
34 views

Projecting Vectors (3D to 2D) Using Homogeneous Coordinates, With Known Camera Calibration

Suppose I have vectors in a 3D space (their starting points, dx, dy, and dz), and I would like to project them onto a camera, which I already have as a 3x4 projection matrix. I can of course project ...
erik's user avatar
  • 1
1 vote
1 answer
84 views

Help understanding tangent from dot product and max distance from component wise vector multiplication

I am looking through this code and seeing two things which confuse me (well, the whole functions does) in the top functions. First, dir * p where ...
Jeff Streepe's user avatar
5 votes
1 answer
170 views

Where should I project a polygon corner when it is behind me?

I am creating a simple 3D engine as a learning project to get the hang on spherical trigonometry. I am using the following approach. 1. A model consists of a lot of triangular faces. 2. Each triangle ...
SE - stop firing the good guys's user avatar
4 votes
2 answers
193 views

intersection between line segments - narrowed precondition

I believe that the issue may already have been discussed here. I want to find if two line segments does intersect and if they do then find and store and intesection points. Now it is already confirmed ...
sajis997's user avatar
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