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Tagged with normal-mapping lighting
2 questions
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Normal Map Under rotation Issue
I have been trying to apply normal maps to a rotating sphere with light shining directing from above the sphere (0,1,0). but lighting does not look correct under rotation as one side of the sphere ...
1
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1
answer
636
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How do you implement perspective correct Gouraud shading across a triangle?
What's the algorithm for doing so?
I have flat shading working and I have perspective correct texture mapping working. Is the way your raster Gouraud shading much different from the perspective ...