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Tagged with gpgpu compute-shader
3 questions
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GL_OUT_OF_MEMORY Error when glDispatchCompute takes longer
I built a simple Ray Tracer which takes use of OpenGL's Compute Shader and traces ".obj" Files.
The results are passed to the Host-Program via glMapBufferRange after finishing computing.
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0
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Process of compute shader in OpenGL
I'am curious about compute shader in OpenGL.
Let's assume the number of points (vec4) is 900
and the work group size(= the number of work items) is 256
Then, We would have four work groups because ...
15
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1
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Synchronizing successive OpenGL Compute Shader invocations
I have a couple of compute shaders that need to be executed in a certain order and whose outputs depend on previous inputs. Ideally, I'll never need to copy a buffer client-side and do all of my work ...