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1 vote
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GL_OUT_OF_MEMORY Error when glDispatchCompute takes longer

I built a simple Ray Tracer which takes use of OpenGL's Compute Shader and traces ".obj" Files. The results are passed to the Host-Program via glMapBufferRange after finishing computing. ...
herrmutig's user avatar
0 votes
1 answer
343 views

Process of compute shader in OpenGL

I'am curious about compute shader in OpenGL. Let's assume the number of points (vec4) is 900 and the work group size(= the number of work items) is 256 Then, We would have four work groups because ...
shashack's user avatar
  • 523
15 votes
1 answer
3k views

Synchronizing successive OpenGL Compute Shader invocations

I have a couple of compute shaders that need to be executed in a certain order and whose outputs depend on previous inputs. Ideally, I'll never need to copy a buffer client-side and do all of my work ...
Mokosha's user avatar
  • 1,144