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Tagged with deferred-rendering glsl
2 questions
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GLSL Debugging Volumetric light
I'm implementing basic volumetric lighting using deferred shading (gbuffer + render to screen quad) and basic shadow mapping. So, I am sending the position texture and shadow map to a separate shader,...
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Special directional light type
I am currently trying to implement a specific directional light type.
This light type has been used in the game INSIDE and is called orthogonal spotlight (aka local directional light). I assume that ...