In this post, Nathan-Reed gave a simple, neat, "heuristic" estimation for the discrete curvature at vertices of a mesh.
In a nutshell, it computes a curvature along each edge incident to the vertex, then takes the geometric mean for the curvature in the vertex.
My question is: why is it better to take the geometric mean, instead of the arithmetic mean?
Is it because that would resemble somewhat Gaussian curvature?