Suppose I want to render out 6 cubemap cameras (90 degree FOV etc.) with the intention of combining them together in post-production into an equirectangular (latlong, 2:1) image.
Suppose I also know the intended final resolution of the equirectangular image - for arguments sake, let's say it's 4096 x 2048.
What resolution of each individual cubemap face would I need in order for there to be no perceivable loss of resolution when going from cubemap -> equirectangular?
The first, perhaps naïve thought is that the width/height of the cubemap image would need to be a quarter of the size of the final equirectangular image, but it seems to me that because of the reprojection, some fidelity will be lost, and that I would actually need a higher resolution cubemap face to start from, but I can't find any reference to a formula for this online. I can of course go via trial and error, comparing against a 'ground truth' spherical camera rendering of the same scene, but I'm just wondering if there is an efficient way of working this out.