Afaik, in alpha premultiplied color the components stored so:
[r * a, g * a, b * a, a]
So the fully opaque white color is:
[1 * 1, 1 * 1, 1 * 1, 1] = [1, 1, 1, 1]
Fully transparent white color is:
[1 * 0, 1 * 0, 1 * 0, 0] = [0, 0, 0, 0]
Half transparent white color is:
[1 * 0.5, 1 * 0.5, 1 * 0.5, 0.5] = [0.5, 0.5, 0.5, 0.5]
So I can't see a color channel that can be greater than the alpha. I'm asking because I have rendering artifacts and the library I'm using claims that textures stored as textures as sRGBA premultiplied pixels
though I see values like
[0.4784314, 0.4784314, 0.4784314, 0.19607845]