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user4613
user4613

When drawing billboards to a cubemap, the billboard texture was incorrectly aligned on the boundaries of the cubemap between different sides.

My guess is that the false projection of the billboard texture shape using the perspective cameras when drawing the cubemap caused this.

My question is that without using a geometry with dimensions (such as using a plane geometry for the billboard texture to attach) to achieve the correct projection, is there any other methods to reduce the artifacts? e.g. process on the pointCoord?

cubemap problem

a screen record showing the matter

When drawing billboards to a cubemap, the billboard texture was incorrectly aligned on the boundaries of the cubemap between different sides.

My guess is that the false projection of the billboard texture shape using the perspective cameras when drawing the cubemap caused this.

My question is that without using a geometry with dimensions (such as using a plane geometry for the billboard texture to attach) to achieve the correct projection, is there any other methods to reduce the artifacts? e.g. process on the pointCoord?

When drawing billboards to a cubemap, the billboard texture was incorrectly aligned on the boundaries of the cubemap between different sides.

My guess is that the false projection of the billboard texture shape using the perspective cameras when drawing the cubemap caused this.

My question is that without using a geometry with dimensions (such as using a plane geometry for the billboard texture to attach) to achieve the correct projection, is there any other methods to reduce the artifacts? e.g. process on the pointCoord?

cubemap problem

a screen record showing the matter

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Source Link
user4613
user4613

When drawing billboards to a cubemap, the billboard texture was incorrectly aligned on the boundaries of the cubemap between different sides.

My guess is that the false projection of the billboard texture shape using the perspective cameras when drawing the cubemap caused this.

My question is that without using a geometry with dimensions (such as using a plane geometry for the billboard texture to attach  ) to achieve the correct projection, is there any other methods to reduce the artifacts? e.g. process on the pointCoord?

When drawing billboards to a cubemap, the billboard texture was incorrectly aligned on the boundaries of the cubemap between different sides.

My guess is that the false projection of the billboard texture shape using the perspective cameras when drawing the cubemap caused this.

My question is that without using a geometry with dimensions (such as using a plane geometry for the billboard texture to attach  ) to achieve the correct projection, is there any other methods to reduce the artifacts?

When drawing billboards to a cubemap, the billboard texture was incorrectly aligned on the boundaries of the cubemap between different sides.

My guess is that the false projection of the billboard texture shape using the perspective cameras when drawing the cubemap caused this.

My question is that without using a geometry with dimensions (such as using a plane geometry for the billboard texture to attach) to achieve the correct projection, is there any other methods to reduce the artifacts? e.g. process on the pointCoord?

Source Link
user4613
user4613

Possible methods to deal with artifacts when drawing billboards to a cubemap

When drawing billboards to a cubemap, the billboard texture was incorrectly aligned on the boundaries of the cubemap between different sides.

My guess is that the false projection of the billboard texture shape using the perspective cameras when drawing the cubemap caused this.

My question is that without using a geometry with dimensions (such as using a plane geometry for the billboard texture to attach ) to achieve the correct projection, is there any other methods to reduce the artifacts?