Using a shader that works like Phong, what would be the difference between painted Metal and plastic?
I seem to remember reading in books years ago, that I no longer have access to, the following:
- Specular color for painted metal is same color as the paint.
- Specular color for plastic is always white.
- Ambient for metal should be darker than for plastic.
This also seems to correlate with what I see when I observe objects (in real world)
But I tried to verify this also by checking the Internet, and found conflicting versions, some said the complete opposite.
So what is true?