Timeline for Mirror Reflections: Ray Tracing or Rasterisation?
Current License: CC BY-SA 3.0
10 events
when toggle format | what | by | license | comment | |
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Feb 17, 2018 at 8:54 | vote | accept | Will D | ||
S Jan 21, 2017 at 15:29 | history | edited | Nathan Reed | CC BY-SA 3.0 |
removed unnecessary bold text
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S Jan 21, 2017 at 15:29 | history | suggested | Arjan Singh | CC BY-SA 3.0 |
Added an image, improved tags and made the title clearer as to what the user is asking.
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Jan 21, 2017 at 13:27 | review | Suggested edits | |||
S Jan 21, 2017 at 15:29 | |||||
Jan 20, 2017 at 20:36 | answer | added | Nathan Reed | timeline score: 12 | |
Jan 20, 2017 at 16:46 | answer | added | ratchet freak | timeline score: 3 | |
Jan 20, 2017 at 16:07 | comment | added | bram0101 | I think that user18490 answered the question quite well, but just in case you would like to see some actual examples, here are two tutorials that do reflection without ray casting or ray tracing. They used OpenGL for it. youtube.com/watch?v=GADTasvDOX4 and youtube.com/watch?v=xutvBtrG23A basically one renders the reflection out through a camera that is positioned mirror like and the other uses cube maps for reflections. Cube maps can be rendered out for every frame to be able to get reflections of the actual dynamic scene. Hope that helped a bit! | |
Jan 20, 2017 at 15:57 | answer | added | user18490 | timeline score: 3 | |
Jan 20, 2017 at 15:52 | review | First posts | |||
Jan 22, 2017 at 4:45 | |||||
Jan 20, 2017 at 15:44 | history | asked | Will D | CC BY-SA 3.0 |