Timeline for Flat shading for non-planar polygons
Current License: CC BY-SA 3.0
8 events
when toggle format | what | by | license | comment | |
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May 11, 2017 at 4:49 | comment | added | Jack | You could also specify a normal for each vertex as an attribute, not a uniform, and render the mesh all in one call. | |
Jan 13, 2016 at 14:29 | answer | added | Mikkel Gjoel | timeline score: 7 | |
Jan 10, 2016 at 18:16 | history | edited | Ailurus | CC BY-SA 3.0 |
added 3 characters in body
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Jan 10, 2016 at 17:57 | comment | added | Ailurus | @trichoplax Ok, updated the question :). | |
Jan 10, 2016 at 17:57 | history | edited | Ailurus | CC BY-SA 3.0 |
added 216 characters in body
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Jan 10, 2016 at 16:12 | comment | added | trichoplax is on Codidact now | Interesting question. If there is a specific reason that you don't want a shape with planar quads, like a rhombic dodecahedron, mentioning that reason and explaining your motivation for using non-planar quads might help give insight into what is required. | |
Jan 10, 2016 at 12:26 | review | First posts | |||
Jan 14, 2016 at 14:25 | |||||
Jan 10, 2016 at 12:25 | history | asked | Ailurus | CC BY-SA 3.0 |