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May 11, 2017 at 4:49 comment added Jack You could also specify a normal for each vertex as an attribute, not a uniform, and render the mesh all in one call.
Jan 13, 2016 at 14:29 answer added Mikkel Gjoel timeline score: 7
Jan 10, 2016 at 18:16 history edited Ailurus CC BY-SA 3.0
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Jan 10, 2016 at 17:57 comment added Ailurus @trichoplax Ok, updated the question :).
Jan 10, 2016 at 17:57 history edited Ailurus CC BY-SA 3.0
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Jan 10, 2016 at 16:12 comment added trichoplax is on Codidact now Interesting question. If there is a specific reason that you don't want a shape with planar quads, like a rhombic dodecahedron, mentioning that reason and explaining your motivation for using non-planar quads might help give insight into what is required.
Jan 10, 2016 at 12:26 review First posts
Jan 14, 2016 at 14:25
Jan 10, 2016 at 12:25 history asked Ailurus CC BY-SA 3.0