I have a rgba16f
texture that I fill with values using nvidia GL_NV_shader_atomic_fp16_vector
extension, which allows to perform imageAtomicAdd
on half float RGBA images, with multiple shader threads using same index
. However, it doesn't support rgba32f
.
Can I use imageLoad
/imageStore
to perform same thing with such image buffer as written below?
vec4 prevVal = imageLoad(tex, index);
prevVal += currVal;
imageStore(tex, index, prevVal);
I'm not sure how correctly set the coherency of such operations with correct barriers usage because I have not found any example. Or if it is even possible.