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Varaquilex
  • Member for 8 years, 1 month
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BRDF ray directions
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BRDF ray directions
@PaulFerris The diagram is accurate. You say the shader 'totally ignores the rule for wo and wi'. Where do you expect them to see in the shader code? How would the code need to change if it took into account the rule for wo and wi ?
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Which 3D applications currently uses Vulkan API?
question is not about opengl - removed tag, fixed grammar
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