Skip to main content
Search type Search syntax
Tags [tag]
Exact "words here"
Author user:1234
user:me (yours)
Score score:3 (3+)
score:0 (none)
Answers answers:3 (3+)
answers:0 (none)
isaccepted:yes
hasaccepted:no
inquestion:1234
Views views:250
Code code:"if (foo != bar)"
Sections title:apples
body:"apples oranges"
URL url:"*.example.com"
Saves in:saves
Status closed:yes
duplicate:no
migrated:no
wiki:no
Types is:question
is:answer
Exclude -[tag]
-apples
For more details on advanced search visit our help page
Results tagged with
Search options questions only not deleted user 7925
2 votes
1 answer
671 views

Combine material coefficients and textures in Phong Shading

Even though the material has a texture for each light component I still want the respective material coefficient to have some effect. My doubt is how to handle both of them. … light.diffuse * diffuse_strength * texture_diffuse; specular = material.specular_color * light.specular * specular_strength * texture_specular; It seems kinda dark, is this the correct way to combine material
Daniel Marques's user avatar