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Code code:"if (foo != bar)"
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GLSL is the OpenGL shading language. Use this tag for questions which are specifically about shaders written in this language. For generic shader questions use [shader] instead.

2 votes
0 answers
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How to output a 32 floating value in a render buffer with fragment shader

I would like to downsample my depth buffer and my normals. For that, I take in input of my shader, the corresponding textures (depth, normal), and I write my new values in a multi render target. I do …
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