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For questions related to textures: procedural generation, encodings, aspect characterisation, filtering, mapping, storage...
8
votes
How to do texturing with OpenGL direct state access?
I have now replaced it with the following, which works:
GLuint textureHandle;
glCreateTextures(GL_TEXTURE_2D, 1, &textureHandle);
glTextureStorage2D(textureHandle, 1, GL_RGBA8, imageW, imageH);
glTex …
10
votes
3
answers
6k
views
How to do texturing with OpenGL direct state access?
How do you use textures with direct state access in OpenGL?
I have the following in my code, which seems to work:
GLuint textureHandle;
glGenTextures(1, &textureHandle);
glActiveTexture(GL_TEXTURE0) …