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For questions related to textures: procedural generation, encodings, aspect characterisation, filtering, mapping, storage...

8 votes

How to do texturing with OpenGL direct state access?

I have now replaced it with the following, which works: GLuint textureHandle; glCreateTextures(GL_TEXTURE_2D, 1, &textureHandle); glTextureStorage2D(textureHandle, 1, GL_RGBA8, imageW, imageH); glTex …
LinAGKar's user avatar
  • 183
10 votes
3 answers
6k views

How to do texturing with OpenGL direct state access?

How do you use textures with direct state access in OpenGL? I have the following in my code, which seems to work: GLuint textureHandle; glGenTextures(1, &textureHandle); glActiveTexture(GL_TEXTURE0) …
LinAGKar's user avatar
  • 183