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Problems involving meshes and other geometry representations, and manipulating, transforming, or extracting information from them; algorithms for solving geometrical problems such as computing intersections, filling holes, triangulating a shape, etc.
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Computational Geometry - Triangulation
I'm trying to triangulate complex 3D objects, that may have holes in them. Now I tried going over the problem myself, after a few hours I didn't get anything that would work all of the time, so I've b …