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Problems involving meshes and other geometry representations, and manipulating, transforming, or extracting information from them; algorithms for solving geometrical problems such as computing intersections, filling holes, triangulating a shape, etc.
1
vote
Accepted
Finding the nearest neighbor of polygons
You're looking for a nearest neighbor search: https://en.wikipedia.org/wiki/Nearest_neighbor_search
We've solved similar problems in 3D space using spatial subdivision (kd tree). Depending on polygon …