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OpenGL (Open Graphics Library) is a graphics standard and API which is platform-independent and available for desktop, workstation and mobile devices. It is designed to provide hardware-accelerated rendering, and hence gives greatly improved performance over traditional software rendering. OpenGL is used for applications like CAD software and computer games. The OpenGL standard, as well as OpenGL ES, is controlled by the Khronos group.

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Place a grid of vertices in front of camera

I want to evaluate my shaders in a grid of vertices located in front of the camera. Something like the image plane where the world is projected onto. Also, I want to project extra vertices from a mesh …
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