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Problems involving meshes and other geometry representations, and manipulating, transforming, or extracting information from them; algorithms for solving geometrical problems such as computing intersections, filling holes, triangulating a shape, etc.
7
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After a deformation operation on polygons, how can I check for and fix inverted polys?
I'm doing a quick and dirty automated deformation routine on a polygon body. If it was a tree, and my axis was in the center of the tree, I would like to bend the body by bending the axis. I would u …