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1 vote

Sobel edge detection line thickness

The edge between the sphere and the background is actually the one that is incorrect; you need to initialize your normal texture with a unit normal to get correct results. The two pixels thickness is …
Julien Guertault's user avatar
11 votes
Accepted

OpenGL GLSL - Sobel Edge Detection Filter

The best results strongly depend on your use case. They also depend on what effect you want to achieve. Sobel is just an edge detection filter: the edges will depend on the input signal, choosing tha …
Julien Guertault's user avatar
2 votes

GLSL - Merge two textures

The simplest solution would be just a multiplication, which would give black edges: combinedColor = sceneColor * edgeRGB.r; For more control I would suggest something very similar to what @PaulHK p …
Julien Guertault's user avatar