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OpenGL (Open Graphics Library) is a graphics standard and API which is platform-independent and available for desktop, workstation and mobile devices. It is designed to provide hardware-accelerated rendering, and hence gives greatly improved performance over traditional software rendering. OpenGL is used for applications like CAD software and computer games. The OpenGL standard, as well as OpenGL ES, is controlled by the Khronos group.

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Opengl : GLSL utility files

We can create header files in C/C++ which we can include in our project using #include directive but when I use this keyword in my shader it gives the error reserved keyword. If let's say I create an …
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