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For all questions related to shaders, i.e. the programmable part of the GPU pipeline. For language-specific shader questions, see also the [glsl] and [hlsl] tags.
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OpenGL Compute Shader Shared Maximum
I'm working on an OpenGL compute shader in which each work item results in a single number output I'll call x, as well as a struct output with more information, I'll call y. … Do I need to do the maximums on the CPU or in another serial compute shader? …