I am in the middle of implementing stochastic screen space reflection based on frostbite presentation here. On page number 39, it is stated that we need to reproject the ray intersection location instead of the reflected surface location. I don't really get what's the difference between the two. Isn't ray intersection location the same as the reflected surface location. Can someone explain this?
What to reproject when doing temporal filtering in stochastic screen space reflection?
kevinyu
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