All Questions
Tagged with normal-mapping mathematics
1 question
0
votes
1
answer
87
views
How are the three plane equations derived in the NVIDIA's CG Tutorial chapter 8?
I'm reading the chapter 8 of the Cg tutorial and I could not understand 8.4.1 :
Because all these coordinates lie in the plane of the same triangle, it is possible to derive plane equations for x, y, ...