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3 questions
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vote
2
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Has general purpose GPU computing been used before compute shaders were available?
Today we have tools such as Nvidia's CUDA and OpenCL to perform general purpose computing on the GPU (GPGPU). Seeing that traditional shaders are specifically used for generating graphics by filling a ...
0
votes
1
answer
343
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Process of compute shader in OpenGL
I'am curious about compute shader in OpenGL.
Let's assume the number of points (vec4) is 900
and the work group size(= the number of work items) is 256
Then, We would have four work groups because ...
10
votes
1
answer
238
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Per Vertex Computation in OpenGL Tesselation
I try to implement a position based cloth simulation using hardware tesselation.
This means I want to just upload a control quad to the graphics card and then use tesselation and geometry shading to ...