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Tagged with deferred-rendering opengl
3 questions
2
votes
0
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Optimal Command Ordering for CPU/GPU concurrency
I am writing a renderer that uses a deferred clustered shading technique.
On the CPU I group lights, decals, and environment maps into 3 seperate clustered structures (functionally, arrays of unsigned ...
1
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0
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gBuffer view/eye space missing z (depth) value?
I need some help understanding whats happening to my view space.
I have the following colour buffers coming out of my deffered renderer...
My concern is with the view space buffer (third image), ...
2
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1
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972
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GBuffer: Framebuffer with different texture format types?
I rely on this answer from Nathan Reed: How much precision do I need in my G-Buffer?
It is proposed to use two different texture formats for one Gbuffer.
However as far as I know, color texture ...