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Timeline for Force int array to compact memory

Current License: CC BY-SA 4.0

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Jun 9, 2020 at 10:21 comment added MrRabbit That is true. It is the c++ side structure, I should have made it more clear.
Jun 8, 2020 at 13:35 vote accept MrRabbit
Jun 8, 2020 at 4:06 answer added Nicol Bolas timeline score: 0
Jun 8, 2020 at 4:03 comment added Nicol Bolas "thus the maximum ubo memory is not exceeded." That's not a UBO; your globalShaderData variable isn't even a uniform.
Jun 7, 2020 at 10:05 history asked MrRabbit CC BY-SA 4.0