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Jul 15, 2019 at 10:30 vote accept tester
Jun 28, 2019 at 0:47 answer added RoboticForest timeline score: 0
Jun 27, 2019 at 16:14 answer added ratchet freak timeline score: 1
Jun 27, 2019 at 15:55 review Close votes
Jul 12, 2019 at 3:05
Jun 27, 2019 at 13:09 comment added tester @DanHulme I have edited the post with more specific details. (Rasterisation when using a graphics API like OpenGL or Vulkan)
Jun 27, 2019 at 13:08 history edited tester CC BY-SA 4.0
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Jun 27, 2019 at 10:46 comment added Dan Hulme It entirely depends on what type of renderer you're talking about. Techniques appropriate to ray-tracing aren't necessarily appropriate to triangle rasterisation, and vice-versa. If you're using scanline rasterisation, are you asking from the POV of someone designing a GPU, implementing OpenGL (or similar) in software, or writing an application that sends triangles to an OpenGL implementation?
Jun 27, 2019 at 10:30 review First posts
Jun 28, 2019 at 11:19
Jun 27, 2019 at 10:25 history asked tester CC BY-SA 4.0