Timeline for Dealing with interpolated normals within a raytracer
Current License: CC BY-SA 4.0
3 events
when toggle format | what | by | license | comment | |
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May 12, 2019 at 10:53 | answer | added | Simon F | timeline score: 1 | |
May 12, 2019 at 10:38 | comment | added | gallickgunner | looks as if you are doing gouraud/phong shading for anywhere without reflections and flat shading for anywhere with reflections. Why using 2 techniques, just use one. Afaik, phong shading is the standard or best looknig method. | |
May 11, 2019 at 23:00 | history | asked | CalebK | CC BY-SA 4.0 |