Timeline for Why does opengl use 4d matrices for everything?
Current License: CC BY-SA 4.0
9 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Feb 27, 2023 at 9:17 | answer | added | Ciro Santilli OurBigBook.com | timeline score: 0 | |
Feb 27, 2023 at 9:17 | comment | added | Ciro Santilli OurBigBook.com | Related: gamedev.stackexchange.com/questions/72044/… Why do we use 4x4 matrices to transform things in 3D? | |
Apr 3, 2019 at 15:15 | answer | added | pmw1234 | timeline score: 9 | |
Apr 2, 2019 at 5:30 | answer | added | joojaa | timeline score: 1 | |
Mar 29, 2019 at 10:51 | comment | added | gallickgunner | Also see What is the use of Homogeneous Divide | |
Mar 29, 2019 at 5:14 | answer | added | user1118321 | timeline score: 5 | |
Mar 29, 2019 at 2:55 | comment | added | Hubble | See homogeneous coordinates. | |
Mar 28, 2019 at 19:45 | review | First posts | |||
Mar 29, 2019 at 9:24 | |||||
Mar 28, 2019 at 19:40 | history | asked | Yoris | CC BY-SA 4.0 |